Them Urban Legends


Fortuna is a fun game of math and chance. The goal is to accumulate the highest total score by directly matching rolled dice or adding and subtracting rolled dice with exposed bricks before either player loses their three marbles. The game works with any even number of players, which requires one box set for each pair of players. For now, we will discuss two players.
Mesmermania
Mesmermania is an ancient affliction — a charisma overload so potent, it bends the will of others and scrambles the afflicted’s own sense of self. Once rare, this condition has begun to spread, creating a dangerously persuasive population. If too many people possess mind-melting charm at once, the result isn’t admiration — it’s collision. A clash of strong wills. A war of influence. Possibly the end of all days.
The primary marker of Mesmermania is a shimmering aura — invisible to most, but always present. The afflicted glow in shifting hues: black, gray, red, blue, green, gold, and platinum. The colors pulse with mood, from radiant glitter to dull shadow.
The first documented case came from reclusive DNA scientist Dr. Oliver Vlakvanovich, who encountered a young woman named Ingrid Green after she answered a help-wanted ad to walk his oversized dog. But Ingrid didn’t just walk into his yard — she walked into his mind. Her ethereal glow, her shifting colors, her presence… it consumed him. She became his assistant. Then his obsession. Then his research.
Those driven fully mad by Mesmermania emit a constant rainbow aura — a warning sign of total destabilization. When that happens, only one force can intervene: the Disruptor, a demonic (or angelic, depending on the paperwork) agent tasked with cleansing the afflicted before they fracture the balance of human nature.
Some rainbow-cursed individuals attempt to manage their condition with an experimental pharmaceutical: Dysruptotrol — the Disruptor in pill form. Results are… mixed.


