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Here are the basics of the intricate and complex Ancient Summon Creature System.
There are twelve legendary Summon Creatures broken up into three main groups. The first, called the Ardin Group, are the four that are easy to control, very effective, medium strength, level-headed, and fluid in their duties. The next group, the Dexif Group, are the four that are persistent, difficult to control (if they can be controlled at all), super strong, hot-headed, and destructive. The last group is the Mutae Group. They are the four that are adaptable, versatile, hesitant, weak yet effective, and hard to control, but only because they need direction. Each group has one Creature of each Elemental Attack: Earth, Air, Fire, and Water. The creatures can be used alone or in a duo.
With the power of the Ancient Summon Creatures, there is a thirteenth option: Rachale and Eve can summon a spiritual clone. It drains a lot of energy, but this form of ASC has the highest power, allowing telepathy, telekinesis, and teleportation. Usually, when people throughout history possessed the ASC, it was their only power. However, Eve and Rachale have an extra power—Invisibility and shapeshifting, respectively.
Per ancient legends, each Creature arrives armored in metals and gemstones and represents the strength of a particular planet and animal or object. They each have two attacks that they use. Mixing them with any other creature other than the ones they are harmonious with could have tragic results. Each Summon Creature has its own Glyph and its own phrase for summoning.
Seira
The second of the Summon Creatures is Suruat, a Dexif creature of Earth. It is a feminine creature that resembles a mauve bull. She comes from Venus and wears copper and emeralds. Her opposite is Oiprocs. To summon Suruat, the wielder must say, “From the voice of Venus, I call upon Suruat, Dexif keeper of Earth.” She works best in combo attacks with Oel and Suirauqa. Her two attacks are FURY QUAKE, where she rocks the ground into a quicksand effect that swallows the enemy and whatever surrounds them, and RAVENOUS ROX, where she makes the sky rain dirt, rocks, dust, and feces.


Suruat
The third of the Summon Creatures is Inimeg, a Mutae creature of Air. It is a masculine creature that resembles a pair of yellow Conjoined Twins. He comes from Mercury and wears mercury and agate. His opposite is Suirattigas. To summon Inimeg, the wielder must say, “From the arms of Mercury, I call upon Inimeg, Mutae keeper of Air.” He works best in combo attacks with Ogriv and Secsip. His two attacks are YELLOW HAND, where he throws anything nearby into the air and makes duplicates of it to attack the enemy, and MERCURY LUNG, where he blows a wind that banishes whatever it hits.
The fourth of the Summon Creatures is Recnac, an Ardin creature of Water. It is a feminine creature that resembles a silver crab. She comes from the Moon and wears silver and pearls. Her opposite is Nrocirpac. To summon Recnac, the wielder must say, “From the bust of the Moon, I call upon Recnac, Ardin keeper of Water.” She works best in combo attacks with Seira and Arbil. Her two attacks are SILVER WASH, where she shoots water at the enemy that confuses, and WATER BEAM, where she shoots acid at the enemy that dissolves them.
Inimeg






Recnac
The first of the Summon Creatures is Seira, an Ardin creature of Fire. It is a masculine creature that resembles a red ram. He comes from Mars and wears iron and diamonds. His opposite is Arbil. To summon Seira, the wielder must say, “From the mind of Mars, I call upon Seira, Ardin keeper of Fire.” He works best in combo attacks with Recnac and Nrocirpac. His two attacks are FLAME TOSS, where he shoots fire from his horns, and HALITO ATTACK, where he breathes a sweeping fire at the enemy.
Oel
The sixth of the Summon Creatures is Ogriv, a Mutae creature of Earth. It is a feminine creature that resembles a gray maiden. She comes from Mercury and wears mercury and sapphires. Her opposite is Secsip. To summon Ogriv, the wielder must say, “From the belly of Mercury, I call upon Ogriv, Mutae keeper of Earth.” She works best in combo attacks with Inimeg and Suirattigas. Her two attacks are GRAVELATION, where she causes a wave of the ground to suffocate the enemy, and GROUNDER, where she burrows into the Earth and silently attacks the enemy.


Ogriv
The seventh of the Summon Creatures is Arbil, an Ardin creature of Air. It is a masculine creature that resembles a lavender set of scales. He is the only Creature represented by an inanimate object. He comes from Venus and wears copper and opals. His opposite is Seira. To summon Arbil, the wielder must say, “From the spine of Venus, I call upon Arbil, Ardin keeper of Air.” He works best in combo attacks with Recnac and Nrocirpac. His two attacks are BREATH OF JUSTICE, where he spins and hypnotizes the enemy, and THUNDERSCALES, where he repeatedly shoots thunder and lightning at the enemy.
The eighth of the Summon Creatures is Oiprocs, a Dexif creature of Water. It is a feminine creature that resembles a burgundy scorpion. She comes from Pluto and wears plutonium and topaz. Her opposite is Suruat. To summon Oiprocs, the wielder must say, “From the depths of Pluto, I call upon Oiprocs, Dexif keeper of Water.” She works best in combo attacks with Oel and Suirauqa. Her two attacks are WATERY GRAVE, where she shoots stinging boiling water, and WHIRLIPOOL, where she creates a water tornado that consumes the enemy.
Arbil






Oiprocs
The fifth of the Summon Creatures is Oel, a Dexif creature of Fire. It is a masculine creature that resembles an orange lion. He comes from the Sun and wears gold and rubies. His opposite is Suirauqa. To summon Oel, the wielder must say, “From the heart of the Sun, I call upon Oel, Dexif keeper of Fire.” He works best in combo attacks with Suruat and Oiprocs. His two attacks are FATAL FIRE, where his fiery mane expands and burns whatever it touches, and FLAMMER WHIP, where his fiery tail whips the enemy to death.
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