Faction Friction IRL!
When civilization presses CONTINUE.


The World After the Water
The Science Faction era begins five years after the Big Melt reshaped the planet.
The old world is gone.
Not destroyed—but rearranged.
Cities lie beneath the sea. Coastlines have vanished. Nations have fractured into scavenger settlements, floating communities, and rival factions built from whatever survived. Humanity has spent five years learning how to live again.
Then the sky opens.
The people of AIdeal Place—the floating city that unknowingly became humanity's ark—finally descend.
For them, only days seem to have passed.
For everyone else, civilization has already been rebuilt.
A Tale of Two Civilizations
The survivors below spent five brutal years adapting.
They salvaged flooded skyscrapers.
Turned abandoned suburbs into fortresses.
Built economies from shipwrecks, forgotten technology, and anything the tides delivered.
Every object has value.
Every ruin tells a story.
Every expedition is a gamble.
Meanwhile, the citizens of AIdeal Place lived above the clouds, isolated from the catastrophe that transformed Earth below. What began as a social experiment became humanity's accidental lifeboat. Protected by artificial intelligence, they preserved libraries, technology, agriculture, and culture while the world beneath them learned survival the hard way.
When the two civilizations finally meet, neither recognizes the other.


The Age of Salvage
The Science Faction era is defined by recovery rather than conquest.
Entire districts are explored as if they were archaeological sites.
Cargo ships drift untouched for years.
Ancient laboratories become treasure vaults.
Corporate facilities hide forgotten technologies.
Floodwaters constantly reveal relics from different eras, creating a world where yesterday, today, and tomorrow often wash ashore together.
To younger generations, scavenging is simply life.
To those who remember the old world, it's history floating back to the surface.
F.F. Becomes Reality
Long before the floods, millions of people played an online survival game called Faction Friction.
Players scavenged ruined cities.
Captured abandoned technology.
Built settlements.
Negotiated fragile alliances.
Cheated whenever they thought they could get away with it.
After the flood...
the joke stopped being funny.
The rebuilt world resembles the game so closely that many survivors playfully claim humanity is living inside the world's largest patch update.
Only now, respawns aren't included.


The World Keeps Expanding
As humanity adapts to its flooded planet, strange discoveries begin to accumulate.
Unexplained resonance phenomena.
Forgotten experimental technologies.
Artificial intelligences that survived the collapse.
Mysterious signals from beyond Earth.
Then, near the Moon...
the Four Orbs begin flashing.
The Hospites Nostri, alien observers who have watched humanity for centuries, realize Earth has survived the impossible.
And after generations of patient observation...
they finally consider saying hello.


Science Faction at a Glance
Theme: Rebuilding civilization after the apocalypse
Tone: Survival adventure, optimistic science fiction, mystery, exploration, and dark comedy
Core Ideas:
Humanity's second chance
Salvage and reconstruction
Science as civilization
Discovery through cooperation
Hope earned through resilience
Dread-Bearers → the hidden emotional machinery that shaped the old world
Science Faction → humanity rebuilding the physical world.
Glyph → the distant future, where both eras have become misunderstood legends
Science Replaces Certainty
With governments shattered and ancient institutions gone, engineers, inventors, physicians, salvagers, and researchers become the architects of civilization.
Knowledge becomes currency.
Technology becomes territory.
Discovery becomes survival.
The greatest conflicts are no longer fought over ideology—
but over batteries, clean water, functional satellites, preserved databases, and the last pieces of technology capable of changing the future.
Science is no longer an industry.
It is infrastructure.
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